Purpose
(TODO)
Responsibilities
- (TODO)
Data & interfaces
(TODO)
Dependencies
- Inbound: (TODO)
- Outbound: (TODO)
Debugging & tooling
(TODO)
Constraints
- (TODO)
Sources
- (TODO; keep aligned with frontmatter)
Missing / conflicting information:
- Content sections are stubbed with TODOs; needs canonical text from project sources.
- No chat decisions recorded; prioritize future chat resolutions over documents if conflicts arise.
- Media not provided in drop-in; add references or uploads when available.
Media placeholder: pending upload.
Summary (placeholder)
Pending canonical content. Replace with a concise overview sourced from project documents or chat decisions.
Details to add
- Fill in core sections with vetted information.
- Add references to sources (docs, commits, chats) in Sources.
- Include tables or graphics if available; otherwise keep the media placeholder.
Link opportunities
- Cross-link to data contracts, runtime systems, and editor tooling.
- Call out where universe concepts drive mechanics.
- Propose new subcategories: Networking/Multiplayer, Rendering & Performance, Build/Deployment, Testing/QA, Telemetry/Observability, Modding/Plugins.
- Link to runtime/physics, actors; add controller diagrams.
Open questions / conflicts
- List conflicting notes here; resolve with chat decisions first, then documents.
- Track pending media/table additions.
Media placeholder: pending upload.
Source excerpts
order; to Verdathal and Eddara, they are necessary intermediaries capable of reaching places surface dwellers cannot. Gameplay Role: Optional vendors and quest givers operating in hidden underwater markets. They trade contraband gear, rare materials, and unique relics in exchange for favors or rare currencies instead of gold. --- Optional Questline – “The Depth Between Deals” In Galport, rumors spread of traders who appear and vanish beneath the tide. Investigating leads the player to a Marella contact, revealing a moral choice: --- Either choice influences Galport’s market stability and the availability of specific crafting resources in later acts. ● Gray choice - perpetuate monopoly or enable smuggling, optionally leave them be. ● Whichever side you assist has unique benefits and downsides, it’s not an “always win” scenario
Open questions / conflicts
Open: hierarchy between time rifts and anomalies not locked; naming conventions (full vs given names) not fully locked. Time travel remains non-player-controlled; chat canon overrides docs.