engine

Optional Sonic-Style Physics

Purpose

(TODO)

Responsibilities

  • (TODO)

Data & interfaces

(TODO)

Dependencies

  • Inbound: (TODO)
  • Outbound: (TODO)

Debugging & tooling

(TODO)

Constraints

  • (TODO)

Sources

  • (TODO; keep aligned with frontmatter)
Missing / conflicting information:
  • Content sections are stubbed with TODOs; needs canonical text from project sources.
  • No chat decisions recorded; prioritize future chat resolutions over documents if conflicts arise.
  • Media not provided in drop-in; add references or uploads when available.

Media placeholder: pending upload.

Summary (placeholder)

Pending canonical content. Replace with a concise overview sourced from project documents or chat decisions.

Details to add

  • Fill in core sections with vetted information.
  • Add references to sources (docs, commits, chats) in Sources.
  • Include tables or graphics if available; otherwise keep the media placeholder.

Link opportunities

  • Cross-link to data contracts, runtime systems, and editor tooling.
  • Call out where universe concepts drive mechanics.
  • Propose new subcategories: Networking/Multiplayer, Rendering & Performance, Build/Deployment, Testing/QA, Telemetry/Observability, Modding/Plugins.
  • Link to runtime/physics, actors; add controller diagrams.

Open questions / conflicts

  • List conflicting notes here; resolve with chat decisions first, then documents.
  • Track pending media/table additions.

Media placeholder: pending upload.

Source excerpts

order; to Verdathal and Eddara, they are necessary intermediaries capable of reaching 
places surface dwellers cannot. 
Gameplay Role: Optional vendors and quest givers operating in hidden 
underwater markets. They trade contraband gear, rare materials, and unique 
relics in exchange for favors or rare currencies instead of gold.

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Optional Questline – “The Depth Between Deals”​
In Galport, rumors spread of traders who appear and vanish beneath the tide. Investigating 
leads the player to a Marella contact, revealing a moral choice:

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Either choice influences Galport’s market stability and the availability of specific 
crafting resources in later acts. 
●​ Gray choice - perpetuate monopoly or enable smuggling, optionally leave them be. 
●​ Whichever side you assist has unique benefits and downsides, it’s not an “always 
win” scenario

Open questions / conflicts

Open: hierarchy between time rifts and anomalies not locked; naming conventions (full vs given names) not fully locked. Time travel remains non-player-controlled; chat canon overrides docs.

Show page info
idsonic_style_physics_optional
titleOptional Sonic-Style Physics
statusstub
domainengine
typeSystem
aliases
sourcesProject memory (optional sonic physics for special characters)
last_reviewed2025-12-24
generatedTrue