Purpose
(TODO)
Responsibilities
- (TODO)
Data & interfaces
(TODO)
Dependencies
- Inbound: (TODO)
- Outbound: (TODO)
Debugging & tooling
(TODO)
Constraints
- (TODO)
Sources
- (TODO; keep aligned with frontmatter)
Missing / conflicting information:
- Content sections are stubbed with TODOs; needs canonical text from project sources.
- No chat decisions recorded; prioritize future chat resolutions over documents if conflicts arise.
- Media not provided in drop-in; add references or uploads when available.
Media placeholder: pending upload.
Summary (placeholder)
Pending canonical content. Replace with a concise overview sourced from project documents or chat decisions.
Details to add
- Fill in core sections with vetted information.
- Add references to sources (docs, commits, chats) in Sources.
- Include tables or graphics if available; otherwise keep the media placeholder.
Link opportunities
- Cross-link to data contracts, runtime systems, and editor tooling.
- Call out where universe concepts drive mechanics.
- Propose new subcategories: Networking/Multiplayer, Rendering & Performance, Build/Deployment, Testing/QA, Telemetry/Observability, Modding/Plugins.
- Link to build/deploy, tooling; note external deps.
Open questions / conflicts
- List conflicting notes here; resolve with chat decisions first, then documents.
- Track pending media/table additions.
Media placeholder: pending upload.
Source excerpts
Title: Densetsu Genre: Metroidvania / Narrative Action Adventure Core Engine: Densetsu Engine (Godot-based FSM & Actor System) Primary Themes: Balance, Memory, Time, Renewal. Tagline: “Swords, Sorcery and Shuriken” --- Notes on Factions: ● Kanmin is the new name for the predominant human culture. Kanmin (寒民) is a constructed term using kan (cold, frigid weather) and min (people/folk), which works for the "physically cold" interpretation of people who are bellic and distrustful. ● The lore-correct term for humans in Densetsu is Suhada (Naked skin). --- ● Bloomvine Sling – Launches seeds for traversal or defense. ● Ocular Root – Sends remote sensory feedback to Michio. ● Petal Projector – Projects illusionary reconstructions. ● Sapdrip Totem – Detects nearby corruption. ● Fracture Harp – Emits tones revealing anomaly proximity.
Shadow Economy Integration
Shadow economy hook: Marella underwater trade routes (Blackwater Tidebrokers) influence markets and crafting resources; choices (aid smuggling vs report to Galport) affect economy stability and item availability.
Open questions / conflicts
Open: hierarchy between time rifts and anomalies not locked; naming conventions (full vs given names) not fully locked. Time travel remains non-player-controlled; chat canon overrides docs.