engine

Construct 2 → Godot Conversion (Tooling)

Purpose

(TODO)

Responsibilities

  • (TODO)

Data & interfaces

(TODO)

Dependencies

  • Inbound: (TODO)
  • Outbound: (TODO)

Debugging & tooling

(TODO)

Constraints

  • (TODO)

Sources

  • (TODO; keep aligned with frontmatter)
Missing / conflicting information:
  • Content sections are stubbed with TODOs; needs canonical text from project sources.
  • No chat decisions recorded; prioritize future chat resolutions over documents if conflicts arise.
  • Media not provided in drop-in; add references or uploads when available.

Media placeholder: pending upload.

Summary (placeholder)

Pending canonical content. Replace with a concise overview sourced from project documents or chat decisions.

Details to add

  • Fill in core sections with vetted information.
  • Add references to sources (docs, commits, chats) in Sources.
  • Include tables or graphics if available; otherwise keep the media placeholder.

Link opportunities

  • Cross-link to data contracts, runtime systems, and editor tooling.
  • Call out where universe concepts drive mechanics.
  • Propose new subcategories: Networking/Multiplayer, Rendering & Performance, Build/Deployment, Testing/QA, Telemetry/Observability, Modding/Plugins.
  • Link to build/deploy, tooling; note external deps.

Open questions / conflicts

  • List conflicting notes here; resolve with chat decisions first, then documents.
  • Track pending media/table additions.

Media placeholder: pending upload.

Source excerpts

Title: Densetsu​
Genre: Metroidvania / Narrative Action Adventure​
Core Engine: Densetsu Engine (Godot-based FSM & Actor System)​
Primary Themes: Balance, Memory, Time, Renewal.​
Tagline: “Swords, Sorcery and Shuriken”

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Notes on Factions: 
●​ Kanmin is the new name for the predominant human culture. Kanmin (寒民) is a 
constructed term using kan (cold, frigid weather) and min (people/folk), which works 
for the "physically cold" interpretation of people who are bellic and distrustful. 
●​ The lore-correct term for humans in Densetsu is Suhada (Naked skin).

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●​ Bloomvine Sling – Launches seeds for traversal or defense. 
●​ Ocular Root – Sends remote sensory feedback to Michio. 
●​ Petal Projector – Projects illusionary reconstructions. 
●​ Sapdrip Totem – Detects nearby corruption. 
●​ Fracture Harp – Emits tones revealing anomaly proximity.​

Shadow Economy Integration

Shadow economy hook: Marella underwater trade routes (Blackwater Tidebrokers) influence markets and crafting resources; choices (aid smuggling vs report to Galport) affect economy stability and item availability.

Open questions / conflicts

Open: hierarchy between time rifts and anomalies not locked; naming conventions (full vs given names) not fully locked. Time travel remains non-player-controlled; chat canon overrides docs.

Show page info
idconstruct2_to_godot_tooling
titleConstruct 2 → Godot Conversion (Tooling)
statusstub
domainengine
typeTooling
aliases
sourcesProject memory (Construct2 conversion plan)
last_reviewed2025-12-24
generatedTrue