Purpose
(TODO)
Responsibilities
- (TODO)
Data & interfaces
(TODO)
Dependencies
- Inbound: (TODO)
- Outbound: (TODO)
Debugging & tooling
(TODO)
Constraints
- (TODO)
Sources
- (TODO; keep aligned with frontmatter)
Missing / conflicting information:
- Content sections are stubbed with TODOs; needs canonical text from project sources.
- No chat decisions recorded; prioritize future chat resolutions over documents if conflicts arise.
- Media not provided in drop-in; add references or uploads when available.
Media placeholder: pending upload.
Summary (placeholder)
Pending canonical content. Replace with a concise overview sourced from project documents or chat decisions.
Details to add
- Fill in core sections with vetted information.
- Add references to sources (docs, commits, chats) in Sources.
- Include tables or graphics if available; otherwise keep the media placeholder.
Link opportunities
- Cross-link to data contracts, runtime systems, and editor tooling.
- Call out where universe concepts drive mechanics.
- Propose new subcategories: Networking/Multiplayer, Rendering & Performance, Build/Deployment, Testing/QA, Telemetry/Observability, Modding/Plugins.
- Link to data persistence, save/load, streaming, performance notes.
Open questions / conflicts
- List conflicting notes here; resolve with chat decisions first, then documents.
- Track pending media/table additions.
Media placeholder: pending upload.
Source excerpts
Character growth in Densetsu reflects internal understanding and mastery, not instantaneous power gain. Experience is earned naturally through action, reflection, and persistence, aligning with the game’s themes of balance and temporal consequence. Experience & Leveling Players earn Experience Points (XP) through actions governed by skills and core stats. --- 5. Observer’s Log – Observation-based puzzle using insight timing. 6. Unstable Geometry – Physically degrading spaces with urgency. Persistence of Unresolved Anomalies Some loops resist closure. These persist subconsciously, influencing world behavior and dialogue until the player gains insight or new tools. --- glow faintly. 10.4 Persistence of Unresolved Anomalies Some anomalies resist resolution. They become latent — stored within the Infinitree’s collective subconscious and the player’s narrative memory.
Open questions / conflicts
Open: hierarchy between time rifts and anomalies not locked; naming conventions (full vs given names) not fully locked. Time travel remains non-player-controlled; chat canon overrides docs.