engine

Save / Load

Purpose

(TODO)

Responsibilities

  • (TODO)

Data & interfaces

(TODO)

Dependencies

  • Inbound: (TODO)
  • Outbound: (TODO)

Debugging & tooling

(TODO)

Constraints

  • (TODO)

Sources

  • (TODO; keep aligned with frontmatter)
Missing / conflicting information:
  • Content sections are stubbed with TODOs; needs canonical text from project sources.
  • No chat decisions recorded; prioritize future chat resolutions over documents if conflicts arise.
  • Media not provided in drop-in; add references or uploads when available.

Media placeholder: pending upload.

Summary (placeholder)

Pending canonical content. Replace with a concise overview sourced from project documents or chat decisions.

Details to add

  • Fill in core sections with vetted information.
  • Add references to sources (docs, commits, chats) in Sources.
  • Include tables or graphics if available; otherwise keep the media placeholder.

Link opportunities

  • Cross-link to data contracts, runtime systems, and editor tooling.
  • Call out where universe concepts drive mechanics.
  • Propose new subcategories: Networking/Multiplayer, Rendering & Performance, Build/Deployment, Testing/QA, Telemetry/Observability, Modding/Plugins.
  • Link to data persistence, save/load, streaming, performance notes.

Open questions / conflicts

  • List conflicting notes here; resolve with chat decisions first, then documents.
  • Track pending media/table additions.

Media placeholder: pending upload.

Source excerpts

Framework Components 
●​ Core Runtime: Scene manager, time flow, persistence, save/load logic.​
 
●​ Actor System: Unified framework for all entities (characters, items, utilities,

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●​ Time management 
●​ World streaming 
●​ Save/load 
●​ Data persistence 
3. Actor System

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●​ Data layout conventions 
●​ Naming schemes for scripts and scenes 
●​ Save file and configuration structure

Open questions / conflicts

Open: hierarchy between time rifts and anomalies not locked; naming conventions (full vs given names) not fully locked. Time travel remains non-player-controlled; chat canon overrides docs.

Show page info
idsave_load
titleSave / Load
statusstub
domainengine
typeSystem
aliases
sourcesDensetsu Design Document.txt, Game Design Document.txt
last_reviewed2025-12-24
generatedTrue