engine

World Streaming

Purpose

(TODO)

Responsibilities

  • (TODO)

Data & interfaces

(TODO)

Dependencies

  • Inbound: (TODO)
  • Outbound: (TODO)

Debugging & tooling

(TODO)

Constraints

  • (TODO)

Sources

  • (TODO; keep aligned with frontmatter)
Missing / conflicting information:
  • Content sections are stubbed with TODOs; needs canonical text from project sources.
  • No chat decisions recorded; prioritize future chat resolutions over documents if conflicts arise.
  • Media not provided in drop-in; add references or uploads when available.

Media placeholder: pending upload.

Summary (placeholder)

Pending canonical content. Replace with a concise overview sourced from project documents or chat decisions.

Details to add

  • Fill in core sections with vetted information.
  • Add references to sources (docs, commits, chats) in Sources.
  • Include tables or graphics if available; otherwise keep the media placeholder.

Link opportunities

  • Cross-link to data contracts, runtime systems, and editor tooling.
  • Call out where universe concepts drive mechanics.
  • Propose new subcategories: Networking/Multiplayer, Rendering & Performance, Build/Deployment, Testing/QA, Telemetry/Observability, Modding/Plugins.
  • Link to data persistence, save/load, streaming, performance notes.

Open questions / conflicts

  • List conflicting notes here; resolve with chat decisions first, then documents.
  • Track pending media/table additions.

Media placeholder: pending upload.

Source excerpts

Tagline: “Swords, Sorcery and Shuriken” 
Narrative Premise 
A thousand years after the Great Eclipse divided the world into the eras Before Eclipse (BE) 
and After Eclipse (AE), the remnants of civilization persist among anomalies — fragments of 
time where history loops and grief refuses to fade. The player embodies Michio, a disciple of

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Densetsu combines action-driven exploration with philosophical narrative design. Every 
mechanic reinforces reflection, balance, and natural consequence rather than domination. 
Combat, movement, progression, even the world and its inhabitants reflect the player’s 
actions in the universe..

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2: World Overview 
Historical Timeline 
Time in Densetsu is measured relative to the Great Eclipse, an event that fractured the

Open questions / conflicts

Open: hierarchy between time rifts and anomalies not locked; naming conventions (full vs given names) not fully locked. Time travel remains non-player-controlled; chat canon overrides docs.

Show page info
idworld_streaming
titleWorld Streaming
statusstub
domainengine
typeSystem
aliases
sourcesDensetsu Design Document.txt
last_reviewed2025-12-24
generatedTrue