engine

Skills & Elemental Affinities

Purpose

(TODO)

Responsibilities

  • (TODO)

Data & interfaces

(TODO)

Dependencies

  • Inbound: (TODO)
  • Outbound: (TODO)

Debugging & tooling

(TODO)

Constraints

  • (TODO)

Sources

  • (TODO; keep aligned with frontmatter)
Missing / conflicting information:
  • Content sections are stubbed with TODOs; needs canonical text from project sources.
  • No chat decisions recorded; prioritize future chat resolutions over documents if conflicts arise.
  • Media not provided in drop-in; add references or uploads when available.

Media placeholder: pending upload.

Summary (placeholder)

Pending canonical content. Replace with a concise overview sourced from project documents or chat decisions.

Details to add

  • Fill in core sections with vetted information.
  • Add references to sources (docs, commits, chats) in Sources.
  • Include tables or graphics if available; otherwise keep the media placeholder.

Link opportunities

  • Cross-link to data contracts, runtime systems, and editor tooling.
  • Call out where universe concepts drive mechanics.
  • Propose new subcategories: Networking/Multiplayer, Rendering & Performance, Build/Deployment, Testing/QA, Telemetry/Observability, Modding/Plugins.
  • Link to input, actors, runtime; add tables for stats/skills.

Open questions / conflicts

  • List conflicting notes here; resolve with chat decisions first, then documents.
  • Track pending media/table additions.

Media placeholder: pending upload.

Source excerpts

Movement and curiosity drive discovery. Levels are interconnected but contextually 
meaningful.​
 Environmental puzzles encourage using gadgets, elemental interaction, and observation 
rather than brute force.

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Combat in Densetsu emphasizes expression, precision, and consequence. It integrates 
physics-driven reactions, hit prioritization, and timing mechanics based on player mastery. 
Player Stats & Skills 
●​ Core Stats: ​
Level, HP Max, MP Max, Strength, Defense, Agility, Intelligence, Luck, XP Value.

---

●​ Core Stats: ​
Level, HP Max, MP Max, Strength, Defense, Agility, Intelligence, Luck, XP Value. 
●​ Combat Skills: ​
Unarmed, Armed, Ranged, Finesse, Stealth. 
●​ Elemental Affinities: ​

Open questions / conflicts

Open: hierarchy between time rifts and anomalies not locked; naming conventions (full vs given names) not fully locked. Time travel remains non-player-controlled; chat canon overrides docs.

Show page info
idskills_and_elemental_affinities
titleSkills & Elemental Affinities
statusstub
domainengine
typeSystem
aliases
sourcesProject memory (combat skills + elemental affinities)
last_reviewed2025-12-24
generatedTrue