Purpose
(TODO)
Responsibilities
- (TODO)
Data & interfaces
(TODO)
Dependencies
- Inbound: (TODO)
- Outbound: (TODO)
Debugging & tooling
(TODO)
Constraints
- (TODO)
Sources
- (TODO; keep aligned with frontmatter)
Missing / conflicting information:
- Content sections are stubbed with TODOs; needs canonical text from project sources.
- No chat decisions recorded; prioritize future chat resolutions over documents if conflicts arise.
- Media not provided in drop-in; add references or uploads when available.
Media placeholder: pending upload.
Summary (placeholder)
Pending canonical content. Replace with a concise overview sourced from project documents or chat decisions.
Details to add
- Fill in core sections with vetted information.
- Add references to sources (docs, commits, chats) in Sources.
- Include tables or graphics if available; otherwise keep the media placeholder.
Link opportunities
- Cross-link to data contracts, runtime systems, and editor tooling.
- Call out where universe concepts drive mechanics.
- Propose new subcategories: Networking/Multiplayer, Rendering & Performance, Build/Deployment, Testing/QA, Telemetry/Observability, Modding/Plugins.
- Link to input, actors, runtime; add tables for stats/skills.
Open questions / conflicts
- List conflicting notes here; resolve with chat decisions first, then documents.
- Track pending media/table additions.
Media placeholder: pending upload.
Source excerpts
Movement and curiosity drive discovery. Levels are interconnected but contextually meaningful. Environmental puzzles encourage using gadgets, elemental interaction, and observation rather than brute force. --- Combat in Densetsu emphasizes expression, precision, and consequence. It integrates physics-driven reactions, hit prioritization, and timing mechanics based on player mastery. Player Stats & Skills ● Core Stats: Level, HP Max, MP Max, Strength, Defense, Agility, Intelligence, Luck, XP Value. --- ● Core Stats: Level, HP Max, MP Max, Strength, Defense, Agility, Intelligence, Luck, XP Value. ● Combat Skills: Unarmed, Armed, Ranged, Finesse, Stealth. ● Elemental Affinities:
Open questions / conflicts
Open: hierarchy between time rifts and anomalies not locked; naming conventions (full vs given names) not fully locked. Time travel remains non-player-controlled; chat canon overrides docs.