Canon Details
Ninth Wave elemental general (Stream/Wind+Water); water kunoichi creating bullets/walls.
Identity
- Age: Unspecified
- Origin: Ninth Wave
- Species: Humanoid (Ninth Wave stream kunoichi)
- Occupation/Role: Stream element kunoichi “Turquoise”
- Height/Weight: Not recorded
- Bloodline/Elements: Wind + Water → Stream
- Learned: Water kunoichi techniques; agile stream manipulation
- Role (Main/Side/Antagonist): Antagonist general/boss
- Faction: Ninth Wave
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Equipment / Items
Equipped
- [ ] Lootable (drop/steal 0%): (none listed)
Carried
- [ ] Lootable (drop/steal 0%): (none listed)
Visual traits
Sleek kunoichi silhouette with flowing water/wind motifs; swift, evasive movement and dual-element fluidity.
Personality
Precise, swift, and mission-focused; leverages mobility and surprise.
Role & Narrative Behavior
Embodies Ninth Wave’s stream current—tests player ability to manage mobility and hybrid element attacks.
Things to keep in mind
- Keep stream (wind+water) identity clear in VFX and tactics.
- Encounter design should emphasize speed and repositioning.
Open questions / conflicts
Unknown: personal history and ties to other generals beyond rank.
Missing / conflicting information:
- Add backstory, role, relationships, and arc involvement from sources.
- Media not provided; add references or uploads when available.
Media placeholder: pending upload.
Source excerpts (maybe)
Ninth Wave elemental general (Stream/Wind+Water); water kunoichi creating bullets/walls.