universe — concepts

Time Loops

Definition

Closed temporal sequences that restart on trigger or failure, preserving some state while resetting other variables. A subset of anomalies; see Time Anomalies for taxonomy.

Loop Anatomy

  • Anchor: the condition that fixes the loop start (location, actor, artifact, or memory state).
  • Boundary: what resets (spacetime, weather, actors) and what persists (injuries, memory traces, artifacts).
  • Exit condition: action or state required to break the loop; absence keeps recurrence.

Known Cases

  • Hitomi’s Temporal Loop (Varthum) — Flame projections only when the memory being replayed contains fire.
  • Mirror Spire Residual Loops — Micro-singularity echoes during Kiputer collapse.
  • Chronobonsai Checkpoints — Intentional, controllable micro-loops bound to anchors.

Risk & Intervention

  • External forcing often worsens entropy and memory corruption.
  • Use anchors (Chronobonsai/Orb/Gong) to stabilize exits; avoid brute-force continuity breaks.
  • Loop-aware entities may exploit persistence (smuggling, reconnaissance), but risk desync or erasure.

Media placeholder: time_loop diagram.

Show page info
idtime_loops
titleTime Loops
statusstub
domainuniverse
typeConcept
aliases
sourcesGreat Eclipse / Hitomi loop addendum
last_reviewed2025-12-28
generatedTrue