Canon Details
Any fauna temporarily corrupted by anomalies; become hostile but remain creature-class with overlay.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Corrupted Creatures (corrupted state)
- Occupation/Role: Creature / wildlife
- Height/Weight: Not recorded
- Bloodline/Elements: Overwritten by anomaly overlay
- Learned: None; behaves as hostile overlay on base creature AI
- Role (Main/Side/Antagonist): Encounter / ambient
- Faction: Unaffiliated / TBD
- Classification: Creature
- Tag: corrupted state
- Source: docbase/creatures.txt (Creatures section)
- Biome/Region: Any anomaly-touched biome
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Base creatures gain a temporary hostile overlay from anomalies; keep original drops/shape but altered moves.
- Aggression spikes toward any actor; may fixate on anomaly sources or artifact heat signatures.
- Overlay should be cleansable (time-stabilize, purge) to revert them to neutral creature behavior.
- Use as escalation knobs: corruption density tracks local imbalance, not permanent faction change.
Open questions / conflicts
- Define cleanse rules: what tools/skills revert vs. kill, and do players gain goodwill for non-lethal clears?
- Clarify whether corrupted state affects taming flags or mount eligibility.