universe — creature

Corrupted Creatures

Canon Details

Any fauna temporarily corrupted by anomalies; become hostile but remain creature-class with overlay.

Identity

  • Age: Unspecified
  • Origin: TBD
  • Species: Corrupted Creatures (corrupted state)
  • Occupation/Role: Creature / wildlife
  • Height/Weight: Not recorded
  • Bloodline/Elements: Overwritten by anomaly overlay
  • Learned: None; behaves as hostile overlay on base creature AI
  • Role (Main/Side/Antagonist): Encounter / ambient
  • Faction: Unaffiliated / TBD
  • Classification: Creature
  • Tag: corrupted state
  • Source: docbase/creatures.txt (Creatures section)
  • Biome/Region: Any anomaly-touched biome

Gameplay Data

Baseline

  • Level / XP: 1 / 1
  • HP max / MP max: 10 / 5
  • Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
  • Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
  • Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
  • Elemental absorption: HP absorb: all listed elements; MP absorb: none

Innate Abilities

  • Innate passives: TBD (pending canonical content).
  • Elemental traits: TBD.

Latent Abilities

  • Unlocks/conditional: TBD.

Behavior & Notes

  • Base creatures gain a temporary hostile overlay from anomalies; keep original drops/shape but altered moves.
  • Aggression spikes toward any actor; may fixate on anomaly sources or artifact heat signatures.
  • Overlay should be cleansable (time-stabilize, purge) to revert them to neutral creature behavior.
  • Use as escalation knobs: corruption density tracks local imbalance, not permanent faction change.

Open questions / conflicts

  • Define cleanse rules: what tools/skills revert vs. kill, and do players gain goodwill for non-lethal clears?
  • Clarify whether corrupted state affects taming flags or mount eligibility.