Canon Details
Arid-adapted fauna near Ashen Sands/Eresh/Kaerugan; burrowing, nocturnal, heat-resistant.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Desert Fauna (desert fauna)
- Occupation/Role: Creature / wildlife
- Height/Weight: Not recorded
- Bloodline/Elements: Heat-adapted; Earth/Fire skew
- Learned: Burrowing routes, nocturnal navigation
- Role (Main/Side/Antagonist): Encounter / ambient
- Faction: Unaffiliated / TBD
- Classification: Creature
- Tag: desert fauna
- Source: docbase/creatures.txt (Creatures section)
- Biome/Region: Ashen sands, Eresh/Kaerugan deserts, buried tech fields
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Efficient movement and metabolism; most are burrowing or nocturnal to survive heat.
- Drawn to buried tech heat signatures—may congregate around player camps, engines, or relic excavations.
- Generally skittish; turn aggressive if cornered underground or if dens are disturbed.
- Ecological hook: deserts “preserve what they bury,” so fauna can lead players to long-covered ruins.
Open questions / conflicts
- Need apex predator list vs. ambient critters per desert (Eresh vs. Kaerugan) to set encounter tiers.
- Clarify artifact attraction radius to avoid unwanted swarm loops near player machinery.