universe — creature

Desert Fauna

Canon Details

Arid-adapted fauna near Ashen Sands/Eresh/Kaerugan; burrowing, nocturnal, heat-resistant.

Identity

  • Age: Unspecified
  • Origin: TBD
  • Species: Desert Fauna (desert fauna)
  • Occupation/Role: Creature / wildlife
  • Height/Weight: Not recorded
  • Bloodline/Elements: Heat-adapted; Earth/Fire skew
  • Learned: Burrowing routes, nocturnal navigation
  • Role (Main/Side/Antagonist): Encounter / ambient
  • Faction: Unaffiliated / TBD
  • Classification: Creature
  • Tag: desert fauna
  • Source: docbase/creatures.txt (Creatures section)
  • Biome/Region: Ashen sands, Eresh/Kaerugan deserts, buried tech fields

Gameplay Data

Baseline

  • Level / XP: 1 / 1
  • HP max / MP max: 10 / 5
  • Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
  • Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
  • Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
  • Elemental absorption: HP absorb: all listed elements; MP absorb: none

Innate Abilities

  • Innate passives: TBD (pending canonical content).
  • Elemental traits: TBD.

Latent Abilities

  • Unlocks/conditional: TBD.

Behavior & Notes

  • Efficient movement and metabolism; most are burrowing or nocturnal to survive heat.
  • Drawn to buried tech heat signatures—may congregate around player camps, engines, or relic excavations.
  • Generally skittish; turn aggressive if cornered underground or if dens are disturbed.
  • Ecological hook: deserts “preserve what they bury,” so fauna can lead players to long-covered ruins.

Open questions / conflicts

  • Need apex predator list vs. ambient critters per desert (Eresh vs. Kaerugan) to set encounter tiers.
  • Clarify artifact attraction radius to avoid unwanted swarm loops near player machinery.