Canon Details
Cursed wind that whispers treachery.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Echo of the First Betrayer (cursed wind)
- Occupation/Role: Enemy encounter
- Height/Weight: Not recorded
- Bloodline/Elements: Dark/Time echo
- Learned: Replays betrayal act; counters trust-based actions
- Role (Main/Side/Antagonist): Antagonist encounter
- Faction: Unaffiliated / TBD
- Classification: Abomination
- Tag: cursed wind
- Source: docbase/creatures.txt (Enemies/Abominations section)
- Biome/Region: TBD
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Replays a betrayal scene in loops; mirrors player “trust” actions, then backstabs.
- Shifts phase when attacked during monologue; punishes interrupting or cooperating incorrectly.
- Weak to truth/clarity items (light, vows, memory anchors); damage spikes when echo is “confronted.”
- Narrative hook: embodies the first recorded betrayal; resolving it might alter future echoes.
Open questions / conflicts
- Whose betrayal is echoed (ancient faction vs. personal companion)?
- Define exact trigger for phase shifts and for breaking the loop.