universe — creature

Lantern Moths

Canon Details

Serve forest monks by marking intruders with glowing spores.

Identity

  • Age: Unspecified
  • Origin: TBD
  • Species: Lantern Moths (moth spirit)
  • Occupation/Role: Creature / wildlife
  • Height/Weight: Not recorded
  • Bloodline/Elements: Light/Spirit attunement; feeds on temporal residue
  • Learned: Intruder marking with spores; swarm calls
  • Role (Main/Side/Antagonist): Encounter / ambient
  • Faction: Unaffiliated / TBD
  • Classification: Creature
  • Tag: moth spirit
  • Source: docbase/creatures.txt (Creatures section)
  • Biome/Region: Forest monasteries, temporal anomalies

Gameplay Data

Baseline

  • Level / XP: 1 / 1
  • HP max / MP max: 10 / 5
  • Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
  • Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
  • Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
  • Elemental absorption: HP absorb: all listed elements; MP absorb: none

Innate Abilities

  • Innate passives: TBD (pending canonical content).
  • Elemental traits: TBD.

Latent Abilities

  • Unlocks/conditional: TBD.

Behavior & Notes

  • Gather near anomalies and glow brighter with temporal residue; harmless but distracting.
  • Mark intruders with faint spores for forest monks/guards; disperse once stability returns.
  • Travelers use their clustering as living detectors for rifts or time fractures.

Open questions / conflicts

  • Need to define whether spores have gameplay debuffs (vision bloom, light attractors).
  • Clarify interaction with anti-anomaly tech: do they flee or get stunned?