Canon Details
Serve forest monks by marking intruders with glowing spores.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Lantern Moths (moth spirit)
- Occupation/Role: Creature / wildlife
- Height/Weight: Not recorded
- Bloodline/Elements: Light/Spirit attunement; feeds on temporal residue
- Learned: Intruder marking with spores; swarm calls
- Role (Main/Side/Antagonist): Encounter / ambient
- Faction: Unaffiliated / TBD
- Classification: Creature
- Tag: moth spirit
- Source: docbase/creatures.txt (Creatures section)
- Biome/Region: Forest monasteries, temporal anomalies
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Gather near anomalies and glow brighter with temporal residue; harmless but distracting.
- Mark intruders with faint spores for forest monks/guards; disperse once stability returns.
- Travelers use their clustering as living detectors for rifts or time fractures.
Open questions / conflicts
- Need to define whether spores have gameplay debuffs (vision bloom, light attractors).
- Clarify interaction with anti-anomaly tech: do they flee or get stunned?