Canon Details
Condensed fog hounds used by shadow clan to scent-track targets.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Mist Hounds (fog hound)
- Occupation/Role: Creature / wildlife
- Height/Weight: Not recorded
- Bloodline/Elements: Vapor/Spirit leaning; brief phasing tied to mist
- Learned: Sound/vibration hunting, clan scent-marking
- Role (Main/Side/Antagonist): Encounter / ambient
- Faction: Unaffiliated / TBD
- Classification: Creature
- Tag: fog hound
- Source: docbase/creatures.txt (Creatures section)
- Biome/Region: Fog-laden highlands and marsh paths
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Hunt by sound and vibration inside dense fog; vision weak in clear weather.
- Disperse when fog lifts; pack aggression spikes only if provoked or guarding clan marks.
- Can briefly phase during pursuit, making staggered, echo-like lunges through mist.
- Gameplay hook: use wind/light to thin fog and reduce threat; stealth favored over direct fights.
Open questions / conflicts
- Need rules for how clan scent-marking shifts aggro (ally vs. neutral vs. hostile).
- Clarify phasing cooldowns to avoid unfair chain hits in low-visibility zones.