universe — creature

Mist Hounds

Canon Details

Condensed fog hounds used by shadow clan to scent-track targets.

Identity

  • Age: Unspecified
  • Origin: TBD
  • Species: Mist Hounds (fog hound)
  • Occupation/Role: Creature / wildlife
  • Height/Weight: Not recorded
  • Bloodline/Elements: Vapor/Spirit leaning; brief phasing tied to mist
  • Learned: Sound/vibration hunting, clan scent-marking
  • Role (Main/Side/Antagonist): Encounter / ambient
  • Faction: Unaffiliated / TBD
  • Classification: Creature
  • Tag: fog hound
  • Source: docbase/creatures.txt (Creatures section)
  • Biome/Region: Fog-laden highlands and marsh paths

Gameplay Data

Baseline

  • Level / XP: 1 / 1
  • HP max / MP max: 10 / 5
  • Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
  • Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
  • Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
  • Elemental absorption: HP absorb: all listed elements; MP absorb: none

Innate Abilities

  • Innate passives: TBD (pending canonical content).
  • Elemental traits: TBD.

Latent Abilities

  • Unlocks/conditional: TBD.

Behavior & Notes

  • Hunt by sound and vibration inside dense fog; vision weak in clear weather.
  • Disperse when fog lifts; pack aggression spikes only if provoked or guarding clan marks.
  • Can briefly phase during pursuit, making staggered, echo-like lunges through mist.
  • Gameplay hook: use wind/light to thin fog and reduce threat; stealth favored over direct fights.

Open questions / conflicts

  • Need rules for how clan scent-marking shifts aggro (ally vs. neutral vs. hostile).
  • Clarify phasing cooldowns to avoid unfair chain hits in low-visibility zones.