Canon Details
Harmless protectors that rage if provoked near shrines.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Mossbound Goats (guardian goat)
- Occupation/Role: Creature / wildlife
- Height/Weight: Not recorded
- Bloodline/Elements: Earth/Gaea leaning
- Learned: Path-following across ruins and shrines
- Role (Main/Side/Antagonist): Encounter / ambient
- Faction: Unaffiliated / TBD
- Classification: Creature
- Tag: guardian goat
- Source: docbase/creatures.txt (Creatures section)
- Biome/Region: Overgrown ruins, shrine perimeters
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Graze on moss and stone-lichen, keeping to established paths through ruins.
- Calm and harmless unless cornered or if shrines are threatened; then they “rage” as guardians.
- Act as visual cues of slow ecological recovery in reclaimed zones.
Open questions / conflicts
- Need clarity on shrine-triggered rage radius to balance stealth routes.
- Confirm drop tables (moss wool, lichen horns) tied to ruin biomes.