universe — creature

Mossbound Goats

Canon Details

Harmless protectors that rage if provoked near shrines.

Identity

  • Age: Unspecified
  • Origin: TBD
  • Species: Mossbound Goats (guardian goat)
  • Occupation/Role: Creature / wildlife
  • Height/Weight: Not recorded
  • Bloodline/Elements: Earth/Gaea leaning
  • Learned: Path-following across ruins and shrines
  • Role (Main/Side/Antagonist): Encounter / ambient
  • Faction: Unaffiliated / TBD
  • Classification: Creature
  • Tag: guardian goat
  • Source: docbase/creatures.txt (Creatures section)
  • Biome/Region: Overgrown ruins, shrine perimeters

Gameplay Data

Baseline

  • Level / XP: 1 / 1
  • HP max / MP max: 10 / 5
  • Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
  • Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
  • Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
  • Elemental absorption: HP absorb: all listed elements; MP absorb: none

Innate Abilities

  • Innate passives: TBD (pending canonical content).
  • Elemental traits: TBD.

Latent Abilities

  • Unlocks/conditional: TBD.

Behavior & Notes

  • Graze on moss and stone-lichen, keeping to established paths through ruins.
  • Calm and harmless unless cornered or if shrines are threatened; then they “rage” as guardians.
  • Act as visual cues of slow ecological recovery in reclaimed zones.

Open questions / conflicts

  • Need clarity on shrine-triggered rage radius to balance stealth routes.
  • Confirm drop tables (moss wool, lichen horns) tied to ruin biomes.