universe — creature

Mount-Class Creatures

Canon Details

Larger fauna suitable for riding or transport; traversal utility focus.

Identity

  • Age: Unspecified
  • Origin: TBD
  • Species: Mount-Class Creatures (mount)
  • Occupation/Role: Creature / wildlife
  • Height/Weight: Not recorded
  • Bloodline/Elements: Depends on biome; tuned for stamina and carrying
  • Learned: Taming, bonding cues, load-bearing behaviors
  • Role (Main/Side/Antagonist): Encounter / ambient
  • Faction: Unaffiliated / TBD
  • Classification: Creature
  • Tag: mount
  • Source: docbase/creatures.txt (Creatures section)
  • Biome/Region: Varies (plains, desert, highlands)

Gameplay Data

Baseline

  • Level / XP: 1 / 1
  • HP max / MP max: 10 / 5
  • Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
  • Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
  • Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
  • Elemental absorption: HP absorb: all listed elements; MP absorb: none

Innate Abilities

  • Innate passives: TBD (pending canonical content).
  • Elemental traits: TBD.

Latent Abilities

  • Unlocks/conditional: TBD.

Behavior & Notes

  • Can be tamed/ridden; remain creature-class (not enemies) even when saddled.
  • Stamina and temperament vary by biome; spook from anomalies, corruption, or loud tech.
  • Provide traversal utility (speed, jump, carry) more than combat; may refuse to enter high-risk rifts.
  • Mount state should stack with creature systems, not overwrite actor identity.

Open questions / conflicts

  • Need a dedicated system page for riding/taming rules (per wiki delta); link when live.
  • Define which species are rideable per region and how corruption temporarily disables riding.