Canon Details
Larger fauna suitable for riding or transport; traversal utility focus.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Mount-Class Creatures (mount)
- Occupation/Role: Creature / wildlife
- Height/Weight: Not recorded
- Bloodline/Elements: Depends on biome; tuned for stamina and carrying
- Learned: Taming, bonding cues, load-bearing behaviors
- Role (Main/Side/Antagonist): Encounter / ambient
- Faction: Unaffiliated / TBD
- Classification: Creature
- Tag: mount
- Source: docbase/creatures.txt (Creatures section)
- Biome/Region: Varies (plains, desert, highlands)
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Can be tamed/ridden; remain creature-class (not enemies) even when saddled.
- Stamina and temperament vary by biome; spook from anomalies, corruption, or loud tech.
- Provide traversal utility (speed, jump, carry) more than combat; may refuse to enter high-risk rifts.
- Mount state should stack with creature systems, not overwrite actor identity.
Open questions / conflicts
- Need a dedicated system page for riding/taming rules (per wiki delta); link when live.
- Define which species are rideable per region and how corruption temporarily disables riding.