Canon Details
Fungus-linked creatures of the Mycomind Covenant; symbiotic/parasitic behaviors tied to spores.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Mycomind Fauna (fungal fauna)
- Occupation/Role: Creature / wildlife
- Height/Weight: Not recorded
- Bloodline/Elements: Spoor-linked; Light/Dark mix via hive empathy
- Learned: Shared pathing via mycelial memory
- Role (Main/Side/Antagonist): Encounter / ambient
- Faction: Unaffiliated / TBD
- Classification: Creature
- Tag: fungal fauna
- Source: docbase/creatures.txt (Creatures section)
- Biome/Region: Mycomind groves, caverns, covenant shrines
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Share partial memory through spores; nearby packs react collectively when one is startled or harmed.
- Usually non-hostile; they shadow travelers but avoid direct conflict unless fire/poison is used.
- Hive-like reactions: buffs/debuffs applied across the network, so crowd-control or quick disengage is safest.
- Spore clouds can mark intruders for Covenant sentries, linking creatures to faction behavior.
Open questions / conflicts
- How far can the shared memory travel through the mycelial network? Need range to tune stealth encounters.
- Define elemental resistances (likely weak to fire) and whether “burning spores” escalate hostility globally.