universe — creature

Mycomind Fauna

Canon Details

Fungus-linked creatures of the Mycomind Covenant; symbiotic/parasitic behaviors tied to spores.

Identity

  • Age: Unspecified
  • Origin: TBD
  • Species: Mycomind Fauna (fungal fauna)
  • Occupation/Role: Creature / wildlife
  • Height/Weight: Not recorded
  • Bloodline/Elements: Spoor-linked; Light/Dark mix via hive empathy
  • Learned: Shared pathing via mycelial memory
  • Role (Main/Side/Antagonist): Encounter / ambient
  • Faction: Unaffiliated / TBD
  • Classification: Creature
  • Tag: fungal fauna
  • Source: docbase/creatures.txt (Creatures section)
  • Biome/Region: Mycomind groves, caverns, covenant shrines

Gameplay Data

Baseline

  • Level / XP: 1 / 1
  • HP max / MP max: 10 / 5
  • Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
  • Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
  • Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
  • Elemental absorption: HP absorb: all listed elements; MP absorb: none

Innate Abilities

  • Innate passives: TBD (pending canonical content).
  • Elemental traits: TBD.

Latent Abilities

  • Unlocks/conditional: TBD.

Behavior & Notes

  • Share partial memory through spores; nearby packs react collectively when one is startled or harmed.
  • Usually non-hostile; they shadow travelers but avoid direct conflict unless fire/poison is used.
  • Hive-like reactions: buffs/debuffs applied across the network, so crowd-control or quick disengage is safest.
  • Spore clouds can mark intruders for Covenant sentries, linking creatures to faction behavior.

Open questions / conflicts

  • How far can the shared memory travel through the mycelial network? Need range to tune stealth encounters.
  • Define elemental resistances (likely weak to fire) and whether “burning spores” escalate hostility globally.