universe — enemy

Rotling Mass

Canon Details

Cursed pile of meat that mimics the dead it devours.

Identity

  • Age: Unspecified
  • Origin: TBD
  • Species: Rotling Mass (meat abomination)
  • Occupation/Role: Enemy encounter
  • Height/Weight: Not recorded
  • Bloodline/Elements: TBD
  • Learned: TBD
  • Role (Main/Side/Antagonist): Antagonist encounter
  • Faction: Unaffiliated / TBD
  • Classification: Abomination
  • Tag: meat abomination
  • Source: docbase/creatures.txt (Enemies/Abominations section)
  • Biome/Region: TBD

Gameplay Data

Baseline

  • Level / XP: 1 / 1
  • HP max / MP max: 10 / 5
  • Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
  • Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
  • Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
  • Elemental absorption: HP absorb: all listed elements; MP absorb: none

Innate Abilities

  • Innate passives: TBD (pending canonical content).
  • Elemental traits: TBD.

Latent Abilities

  • Unlocks/conditional: TBD.

Behavior & Notes

  • Shambles toward corpses, absorbing them to grow bulk and temporarily mimic the last devoured shape’s moveset (sloppy, slower copy).
  • Core weak points flash during digestion; fire, light, and cleansing salts halt its mimicry and shrink the mass.
  • Leaves rot trails that slow movement; if ignored, it can split off smaller “meatlings” to flank.
  • Narrative hook: shows up where burial customs are broken; cleansing rites or respectful interment can halt spawns.

Open questions / conflicts

  • Specify canonical biomes: plague pits, battlefields, or cursed reliquaries?
  • Decide if mimicry can copy player skills or only corpse-native attacks.
  • Clarify whether purifying an area prevents respawns or just weakens them.