Canon Details
Cursed pile of meat that mimics the dead it devours.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Rotling Mass (meat abomination)
- Occupation/Role: Enemy encounter
- Height/Weight: Not recorded
- Bloodline/Elements: TBD
- Learned: TBD
- Role (Main/Side/Antagonist): Antagonist encounter
- Faction: Unaffiliated / TBD
- Classification: Abomination
- Tag: meat abomination
- Source: docbase/creatures.txt (Enemies/Abominations section)
- Biome/Region: TBD
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Shambles toward corpses, absorbing them to grow bulk and temporarily mimic the last devoured shape’s moveset (sloppy, slower copy).
- Core weak points flash during digestion; fire, light, and cleansing salts halt its mimicry and shrink the mass.
- Leaves rot trails that slow movement; if ignored, it can split off smaller “meatlings” to flank.
- Narrative hook: shows up where burial customs are broken; cleansing rites or respectful interment can halt spawns.
Open questions / conflicts
- Specify canonical biomes: plague pits, battlefields, or cursed reliquaries?
- Decide if mimicry can copy player skills or only corpse-native attacks.
- Clarify whether purifying an area prevents respawns or just weakens them.