universe — enemy

Threadworms

Canon Details

Parasitic spirits that puppeteer corpses chaotically.

Identity

  • Age: Unspecified
  • Origin: TBD
  • Species: Threadworms (parasitic spirit)
  • Occupation/Role: Enemy encounter
  • Height/Weight: Not recorded
  • Bloodline/Elements: TBD
  • Learned: TBD
  • Role (Main/Side/Antagonist): Antagonist encounter
  • Faction: Unaffiliated / TBD
  • Classification: Abomination
  • Tag: parasitic spirit
  • Source: docbase/creatures.txt (Enemies/Abominations section)
  • Biome/Region: TBD

Gameplay Data

Baseline

  • Level / XP: 1 / 1
  • HP max / MP max: 10 / 5
  • Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
  • Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
  • Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
  • Elemental absorption: HP absorb: all listed elements; MP absorb: none

Innate Abilities

  • Innate passives: TBD (pending canonical content).
  • Elemental traits: TBD.

Latent Abilities

  • Unlocks/conditional: TBD.

Behavior & Notes

  • Infests fresh corpses, stitching through tendons to puppet them erratically; hosts fight with jerky, unpredictable timing.
  • Exposure breaks them: fire, consecrated light, or salt burns the threads and forces the spirits to flee.
  • If hosts are denied, the worms swarm as a crawling cloud that slows and applies infection; cold or wind scatters them.
  • Narrative hook: outbreaks mark failed burials or war crimes; cleansing rites or proper funerals can avert spawns.

Open questions / conflicts

  • Decide spread rules: can they jump mid-fight between fallen allies?
  • Clarify whether anti-infest equipment exists (threadbreak charms, treated armor).
  • Set canonical outbreak locations (mass graves, abandoned battlefields, necrotic swamps).