Canon Details
Parasitic spirits that puppeteer corpses chaotically.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Threadworms (parasitic spirit)
- Occupation/Role: Enemy encounter
- Height/Weight: Not recorded
- Bloodline/Elements: TBD
- Learned: TBD
- Role (Main/Side/Antagonist): Antagonist encounter
- Faction: Unaffiliated / TBD
- Classification: Abomination
- Tag: parasitic spirit
- Source: docbase/creatures.txt (Enemies/Abominations section)
- Biome/Region: TBD
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Infests fresh corpses, stitching through tendons to puppet them erratically; hosts fight with jerky, unpredictable timing.
- Exposure breaks them: fire, consecrated light, or salt burns the threads and forces the spirits to flee.
- If hosts are denied, the worms swarm as a crawling cloud that slows and applies infection; cold or wind scatters them.
- Narrative hook: outbreaks mark failed burials or war crimes; cleansing rites or proper funerals can avert spawns.
Open questions / conflicts
- Decide spread rules: can they jump mid-fight between fallen allies?
- Clarify whether anti-infest equipment exists (threadbreak charms, treated armor).
- Set canonical outbreak locations (mass graves, abandoned battlefields, necrotic swamps).