Canon Details
Arboreal reptilian predator that mimics dead or living trees; bark-plated body and sealed wooden face.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Wood Crawler (arboreal reptile)
- Occupation/Role: Creature / ambush predator
- Height/Weight: Not recorded
- Bloodline/Elements: TBD
- Learned: Patient camouflage; tree-mimic locomotion
- Role (Main/Side/Antagonist): Encounter / ambient threat
- Faction: Unaffiliated / wild
- Classification: Creature
- Tag: arboreal predator
- Source: docbase/creatures.txt (Creatures section); docbase/kb/wood_crawler.md
- Biome/Region: Forest canopies; deadwood groves
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Camouflages as fallen or standing timber, remaining motionless until prey nears; first strike is a crushing pounce followed by constricting coils.
- Wooden faceplate hides sensory pits; bludgeoning or fire can crack it, reducing accuracy and aggression.
- Territorial and self-sustaining—may remain in an area for years, slowly overgrowing paths unless culled.
- Legendary elder variant exists: tougher bark, can overgrow entire clearings, described as “inverse of Kodomaru.”
Open questions / conflicts
- Confirm exact biomes (haunted forests vs. normal groves) and whether elders are unique spawns.
- Decide if fire is a hard counter or just a phase break; specify drops (bark plates, sensory pits?).
- Establish encounter triggers: disturbed deadwood, loud chopping, or night-only?