Canon Details
Floating citadel of discarded dreams causing memory loss.
Identity
- Age: Unspecified
- Origin: TBD
- Species: The False Heaven (anomaly citadel)
- Occupation/Role: Enemy Anomaly encounter
- Height/Weight: Not recorded
- Bloodline/Elements: Light/Dark + Mind
- Learned: Memory stripping; luring dreamers
- Role (Main/Side/Antagonist): Antagonist encounter
- Faction: Unaffiliated / TBD
- Classification: Enemy Anomaly
- Tag: anomaly citadel
- Source: docbase/creatures.txt (Enemies/Abominations section)
- Biome/Region: TBD
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Floating citadel built from discarded dreams; causes memory loss and false solace.
- Projects alluring “safe haven” illusions; drains memories/skills of entrants.
- Likely attacks as a zone hazard: memory erosion over time, debuffs to learned abilities.
- Weakness: anchoring memories (tokens, vows) and mind-warding rites disrupt its pull.
Open questions / conflicts
- Origin point unknown—Eclipse echo, rift construct, or faction-made trap?
- Define entry/exit rules and whether stolen memories can be reclaimed.