universe — enemy

Ninja Grunts

Canon Details

Faction-tied hostile operatives driven by duty or spite; fast melee and ranged tools.

Identity

  • Age: Unspecified
  • Origin: TBD
  • Species: Ninja Grunts (humanoid ninja)
  • Occupation/Role: Enemy encounter
  • Height/Weight: Not recorded
  • Bloodline/Elements: TBD
  • Learned: TBD
  • Role (Main/Side/Antagonist): Antagonist encounter
  • Faction: Unaffiliated / TBD
  • Classification: Enemy
  • Tag: humanoid ninja
  • Source: docbase/creatures.txt (Enemies/Abominations section)
  • Biome/Region: TBD

Gameplay Data

Baseline

  • Level / XP: 1 / 1
  • HP max / MP max: 10 / 5
  • Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
  • Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
  • Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
  • Elemental absorption: HP absorb: all listed elements; MP absorb: none

Innate Abilities

  • Innate passives: TBD (pending canonical content).
  • Elemental traits: TBD.

Latent Abilities

  • Unlocks/conditional: TBD.

Behavior & Notes

  • Light infantry for hostile ninja factions (e.g., Kojimigakure cells): rotate between shuriken volleys and short blade rushes.
  • Use smokescreen + reposition; smoke is flammable and can be blown away by wind skills.
  • Morale brittle: killing the squad leader or cutting supply lines makes them flee or surrender intel.
  • Narrative hook: can appear as ambushers in forests/rooftops; sparing captives may unlock stealth routes or local reputation.

Open questions / conflicts

  • Confirm canonical faction ownership (Kojimigakure splinters vs. hired blades).
  • Define loot tables: smoke bombs, kunai bundles, intel documents?
  • Clarify detection rules: do they react to loud combat elsewhere or hold patrol routes only?