Canon Details
Faction-tied hostile operatives driven by duty or spite; fast melee and ranged tools.
Identity
- Age: Unspecified
- Origin: TBD
- Species: Ninja Grunts (humanoid ninja)
- Occupation/Role: Enemy encounter
- Height/Weight: Not recorded
- Bloodline/Elements: TBD
- Learned: TBD
- Role (Main/Side/Antagonist): Antagonist encounter
- Faction: Unaffiliated / TBD
- Classification: Enemy
- Tag: humanoid ninja
- Source: docbase/creatures.txt (Enemies/Abominations section)
- Biome/Region: TBD
Gameplay Data
Baseline
- Level / XP: 1 / 1
- HP max / MP max: 10 / 5
- Core stats: STR 3, DEF 1, AGI 2, INT 2, LUCK 1
- Combat skills: Unarmed 1, Armed 1, Ranged 1, Finesse 1, Stealth 1
- Elemental power/def: Fire 0/0, Water 0/0, Earth 0/0, Wind 0/0, Light 0/0, Dark 0/0, Thunder 0/0, Gaea 0/0, Time-Space 0/0
- Elemental absorption: HP absorb: all listed elements; MP absorb: none
Innate Abilities
- Innate passives: TBD (pending canonical content).
- Elemental traits: TBD.
Latent Abilities
- Unlocks/conditional: TBD.
Behavior & Notes
- Light infantry for hostile ninja factions (e.g., Kojimigakure cells): rotate between shuriken volleys and short blade rushes.
- Use smokescreen + reposition; smoke is flammable and can be blown away by wind skills.
- Morale brittle: killing the squad leader or cutting supply lines makes them flee or surrender intel.
- Narrative hook: can appear as ambushers in forests/rooftops; sparing captives may unlock stealth routes or local reputation.
Open questions / conflicts
- Confirm canonical faction ownership (Kojimigakure splinters vs. hired blades).
- Define loot tables: smoke bombs, kunai bundles, intel documents?
- Clarify detection rules: do they react to loud combat elsewhere or hold patrol routes only?