Summary
Runaway growth entity that animates roots and vines to overrun arenas; spreads verdant corruption and exposes a core when burned back.
Behavior & phases
- Entangle: spreads roots/vines, slows movement.
- Bloom burst: spore AoE wave from overgrowth.
- Heartcore expose: after sustained burns, core opens briefly for stagger/punish.
Weakness
- Fire/cleave to clear growth and open the core.
- Targeting exposed core halts regrowth and staggers Verdance.
Open questions
- Lock final biome (Verdathal vs. anomaly groves) and faction/loot ties.
Sources
docbase/kb/enemies/verdance.md
Behavior & Notes
- Runaway growth entity—animates roots/vines to overrun arenas; spreads verdant corruption.
- Phases: area entangle (movement slow), bloom burst (AoE spores), heartcore expose after burns.
- Weakness: fire/cleave to clear growth; targeting exposed core stops regrowth and stagger loops.
Open questions / conflicts
Place in a specific biome (Verdathal jungles? anomaly groves) and define any factional tie or loot once set.