universe

Galport Trade Federation

Canon Overview

Maritime trade power bridging continents; ruled through a Council of Harbormasters balancing merchant guilds, scholars, and naval interests. Currently destabilized by Saul Azar’s coup.

Snapshot

  • Era: Current
  • Region: Western
  • Rule type: Trade federation / council
  • Leader: Council of Harbormasters (contested by Azar regime)
  • Ways: Maritime commerce, treaties, council deliberation
  • Goals: Secure trade lanes, lift flightless curse, restore stable governance
  • Trade routes: Western sea lanes to Eddara, Verdathal, and Blackwater ports; diplomatic links to Eastern markets

Operations & Ways

  • Maintains fleets, tariffs, and harbor law via council decrees.
  • Balances guild rivalries and covert networks (Marella shadow economy competes).

Relationships

FactionRelationNotes
Marella CaravansBlackwater smuggling undercuts tariffs.
Verdathal CommonwealthTrade partner; wary of biotech dependencies.
Eresh EmirateSelective trade; dream-state politics complicate ties.
Eddara CouncilNatural goods exchange; respectful neutrality.
Ninth WaveHostile if expansion threatens western lanes.

Open questions / conflicts

  • How stable is council authority post-Azar?
  • Balance between guild blocs and covert actors (Blackwater, rebels).

Source excerpts

Galport: maritime kingdom/trade federation; Council of Harbormasters; Azar coup destabilizes governance; Wings of Accord treaties key to curse-lift and trade reopening.
Show page info
idgalport_trade_federation
titleGalport Trade Federation
statusstub
domainuniverse
typeFaction
sourcesUniverse Document.txt; Design Document.txt
last_reviewed2025-12-24
generatedTrue