Canon Overview
Maritime trade power bridging continents; ruled through a Council of Harbormasters balancing merchant guilds, scholars, and naval interests. Currently destabilized by Saul Azar’s coup.
Snapshot
- Era: Current
- Region: Western
- Rule type: Trade federation / council
- Leader: Council of Harbormasters (contested by Azar regime)
- Ways: Maritime commerce, treaties, council deliberation
- Goals: Secure trade lanes, lift flightless curse, restore stable governance
- Trade routes: Western sea lanes to Eddara, Verdathal, and Blackwater ports; diplomatic links to Eastern markets
Operations & Ways
- Maintains fleets, tariffs, and harbor law via council decrees.
- Balances guild rivalries and covert networks (Marella shadow economy competes).
Relationships
| Faction | Relation | Notes |
|---|---|---|
| Marella Caravans | ● | Blackwater smuggling undercuts tariffs. |
| Verdathal Commonwealth | ● | Trade partner; wary of biotech dependencies. |
| Eresh Emirate | ● | Selective trade; dream-state politics complicate ties. |
| Eddara Council | ● | Natural goods exchange; respectful neutrality. |
| Ninth Wave | ● | Hostile if expansion threatens western lanes. |
Open questions / conflicts
- How stable is council authority post-Azar?
- Balance between guild blocs and covert actors (Blackwater, rebels).
Source excerpts
Galport: maritime kingdom/trade federation; Council of Harbormasters; Azar coup destabilizes governance; Wings of Accord treaties key to curse-lift and trade reopening.