universe

Water Courts

Canon Overview

Historic island and river kingdoms bound by tide and ritual. Innovated resonance-stone communications and mapped temporal flows in ocean currents. Many maritime customs persist in Galport’s navigators.

Snapshot

  • Era: Historic (pre-Eclipse dynasties)
  • Region: Islands and river realms
  • Rule type: Maritime courts / ritual monarchy
  • Leader: Tide-bound regents (names lost)
  • Ways: Tide rites, resonance-stone messaging, temporal current charting
  • Goals: Steward waterways, synchronize tides/ritual calendars, secure maritime law
  • Trade routes: Inter-island convoys; precursor lanes to later Galport routes

Operations & Ways

  • Communicated across courts via resonance stones tuned to tidal cycles.
  • First to model timeflow in currents, enabling safer crossings and temporal forecasts.

Relationships

FactionRelationNotes
Galport Trade FederationLegacy influence; Galport navigators inherit Water Court practices.
Fire DominionContemporaries pre-Eclipse; concrete relations not recorded.
Marella CaravansPossible resonance-tech echoes in Blackwater navigation (unconfirmed).

Open questions / conflicts

  • Leadership names and seat locations are lost.
  • Whether resonance stones survive in any current faction caches.

Source excerpts

The Water Courts - Island and river kingdoms bound by tide and ritual. They developed early forms of communication via resonance stones and were the first to chart temporal flows in ocean currents. Many of their customs live on through Galport's navigators.
Show page info
idwater_courts
titleWater Courts
statusstub
domainuniverse
typeFaction
sourcesDensetsu Design Document.txt
last_reviewed2025-12-24
generatedTrue