Overview
Galport is a proud maritime power defined by faith, trade, and control. Naval supremacy and centralized authority keep lanes open, even as the city quietly leans on smugglers and intermediaries to stay dominant.
Narrative role
Acts as the Western sea gate and commerce hub; a place where Michio’s allies and antagonists vie for routes, relics, and information. Reveals how faith and fear of what the sea remembers drive policy.
Known facts
- Naval supremacy and strong central authority.
- Relies on intermediaries/smugglers despite strict control.
- Motivated by fear of forgotten things in the deep; uses faith to unify citizens.
Mechanics impact
Likely hosts naval travel unlocks, trade-focused quests, and faction reputation impacts on shipping routes.
Relationships
- Sea trade with Eresh and Verdathal; wary of Ninth Wave interference.
- Competes/cooperates with Eddara over air/sea routes.
- Depends on smugglers tied to underworld factions for off-ledger cargo.
Visuals
Casa Dofan travel poster used across Galport’s harbor districts.
Shoreline defenses and bustling docks on Galport’s coast.
Tread-car caravan concepts linking port warehouses to inland trade routes.
Sources
- docbase/kb/galport.md
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Summary (placeholder)
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Link opportunities
- Cross-link to related factions, locations, characters, and events.
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Open questions / conflicts
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Source excerpts
spiritualists Arc 5 Galport Republic Western --- t 2.2 Travel & Progression Progression remains linear until the conclusion of Arc 6 (Boalis – Galport Republic), after which the world opens to free exploration. Player choices in Galport determine the ease of travel, trade routes, and faction relations across the Western Continent. --- 2.2 Travel & Progression Progression remains linear until the conclusion of Arc 6 (Boalis – Galport Republic), after which the world opens to free exploration. Player choices in Galport determine the ease of travel, trade routes, and faction relations across the Western Continent. 2.3 Geopolitical Summary
Region Summary
Avian maritime republic cursed flightless; coastal cities/isles; capital Boalis; Arc 6; trade hub and shadow economy conflict.
Canon Details
Avian maritime republic (Arc 6, capital Boalis). Generational flightless curse from Eddara; Sky-Spire ritual can lift it via treaty. Maritime trade hub with shadow economy (Marella conflict). Galport arcs include blockade, covert diplomacy, “Wings of Accord” finale to defeat Saul Azar and seal peace.
Galport Arc (maybe)
Galport arc.
Core Cultural Pillar – Dofan
A melancholic music tradition (inspired by fado) sung by a lone fadista with guitarra
accompaniment. Themes of saudade, destiny & sea‑borne longing echo across Galport’s alleys and
taverns.
Densetsu
World & Faction Document
2011-2025 Retraissance
Legendary Figures & Factions
Name & Epithet
Historic Echo
Species
Affinity
Role in Game / Lore
Amelia Rolindes
“Queen of Dofan”
Amália Rodrigues
Golden Lark
(flightless)
Sound /
Heart
Iconic singer whose Dofan
ballads trigger
memory‑visions; mentors
the player in Echo‑Song
side‑quests.
Don Bastion “The
Fog Bastion”
Dom Sebastião
Raven
(flightless)
Mist /
Fate
Mythic king lost in war‑fog;
sightings spark
Sebastianist cult events.
Returns dramatically in
final act.
Petrus Avales Barcal
Pedro Álvares Cab
ral
Albatross
(flightless)
Water /
Compas
s
Renowned navigator;
grants Sea‑Thread
fast‑travel routes and
charts hidden rifts.
Don Funcho Enrico
“The Conqueror”
Afonso Henriques
Imperial Eag
le (flightless)
Earth /
Valor
Founding monarch;
appears in murals &
time‑echo boss memory.
His relic sword is a key to
treaty rites.
King Elmanu II
Manuel I
Royal Falco
n (flightless)
Wind /
Wealth
Reigning sovereign
murdered by coup
(prologue cut‑scene). His
death drives main intrigue.
Kaze Alfons
“Voice of Dawn”
Zeca Afonso
Sky Lark
(flightless)
Wind /
Spirit
Rebel troubadour; his
covert concerts rally
citizens & unlock Uprising
Gauge. Anthem needed
for treaty ceremony.
Saul Azar “The
Gilded Vulture”
António Salazar
Black Vultur
e (flightless)
Metal /
Shadow
Treasurer‑turned‑usurper;
finances totalitarian coup &
king’s assassination. Main
antagonist of Galport arc.
Densetsu
World & Faction Document
2011-2025 Retraissance
Ferdinand Pássaro
“Oracle of
Heteronyms”
Fernando Pessoa
Barn Owl
(flightless)
Time /
Ink
Mystical poet; enchanted
quill channels
past/future/non‑existent
personas. Provides
prophetic side‑quests and
treaty insight.
Dom Pombeiro de G
alporta “The
Pigeon Marquis”
Marquês de Pomb
al
Pigeon
(flightless)
Wind /
Earth
Governor‑reformer. Quest
hub for Postal Protocols &
political negotiations; key
broker in final peace talks.
all birdfolk are flightless until the final treaty
Densetsu
World & Faction Document
2011-2025 Retraissance
The Flightless Curse
● Origin: Eddaran shamans severed Galport birds’ ability to fly after an attempted sky‑borne
invasion.
● Effect: All birdfolk are grounded – air superiority lost; city turns to maritime innovation &
discovery.
● Mechanic: Player observes clipped wings / grounded animations; certain traversal abilities
locked until curse lifted.
● Resolution Quest: “Wings of Accord” – negotiate treaty terms, gather cultural relics (Alfons’s
relic sword, Amelia’s Echo‑Song, Kaze’s Anthem, Pombeiro’s seal), expose Saul Azar’s
coup, and perform a combined ritual at the Sky‑Spire with Eddaran envoys.
● Outcome: Curse breaks → bird NPCs gain glide animation; trade routes & new skill trees
unlock for player; alliance with Eddara opens post‑game content.
Sample Timeline of the Galport Arc
---
Sample Timeline of the Galport ArcOpen questions / conflicts
Open: hierarchy between time rifts and anomalies not locked; naming conventions (full names vs given names) not fully locked. Time travel remains non-player-controlled; chat canon overrides docs.
Galport Arc Details (maybe)
Sample Timeline of the Galport Arc