universe

Kojimigakure

Overview

Hidden island nation that drifts between timelines and positions, rooted in shinobi-style stealth traditions. Isolationist, experimental, and deliberately outside mainland timelines.

Narrative role

Neutral ground for contraband, forbidden knowledge, and exiles. Appears/disappears as a pop-in/out waypoint, rewarding navigation skill and stealth alliances; ties to Kojima/Kojimigakure legends.

Known facts

  • Eastern-origin culture with stealth/assassin lineage implied by name.
  • Dimensional drift/temporal divergence causes intermittent appearance.
  • Misty reefs and shifting coves; rumored to ride an ancient sea turtle’s back.
  • Inhabited by smugglers, hermits, and exiled monks under uneasy truces.

Mechanics impact

Fog/drift navigation checks, stealth-friendly routes, hidden markets, and time-slipped entry windows. Fast-travel only when “visible”; high-risk sailing layers.

Relationships

  • Galport / Marella: Competes with sea trade; neutral for contraband exchanges.
  • Mycomind: Rumored neutral exchange site for spores/knowledge.
  • Eastern realms: Cultural echoes but politically detached.

Sources

  • docbase/kb/locations/kojimigakure.md
  • Densetsu Design Document.txt (island nations)
Missing / conflicting information:
  • Need named coves/anchors, faction presence, and reveal conditions.
  • Media not provided; add references or uploads when available.

Media placeholder: pending upload.

Show page info
idkojimigakure
titleKojimigakure
statusstub
domainuniverse
typeLocation
aliases
sourcesUniverse Document.txt, Densetsu – Chat-only Canon & Decisions.txt
last_reviewed2025-12-24
generatedTrue