Overview
Hidden island nation that drifts between timelines and positions, rooted in shinobi-style stealth traditions. Isolationist, experimental, and deliberately outside mainland timelines.
Narrative role
Neutral ground for contraband, forbidden knowledge, and exiles. Appears/disappears as a pop-in/out waypoint, rewarding navigation skill and stealth alliances; ties to Kojima/Kojimigakure legends.
Known facts
- Eastern-origin culture with stealth/assassin lineage implied by name.
- Dimensional drift/temporal divergence causes intermittent appearance.
- Misty reefs and shifting coves; rumored to ride an ancient sea turtle’s back.
- Inhabited by smugglers, hermits, and exiled monks under uneasy truces.
Mechanics impact
Fog/drift navigation checks, stealth-friendly routes, hidden markets, and time-slipped entry windows. Fast-travel only when “visible”; high-risk sailing layers.
Relationships
- Galport / Marella: Competes with sea trade; neutral for contraband exchanges.
- Mycomind: Rumored neutral exchange site for spores/knowledge.
- Eastern realms: Cultural echoes but politically detached.
Sources
- docbase/kb/locations/kojimigakure.md
- Densetsu Design Document.txt (island nations)
Missing / conflicting information:
- Need named coves/anchors, faction presence, and reveal conditions.
- Media not provided; add references or uploads when available.
Media placeholder: pending upload.