universe

World Overview

Overview

The world of Densetsu is a fractured, living system shaped by the Great Eclipse. Regions are bound by consequence rather than common origin: time bends unevenly, space retains memory, and each culture recalls the Eclipse differently.

Core traits

  • Time behaves inconsistently across regions (loops, stalls, echoes).
  • Geography bears historical and elemental scars from the Eclipse.
  • Cultural memory diverges; some deny the Eclipse, others live in its recurrences.
  • Truth requires both World Memories (subjective) and the Infinitree’s Timeline Log (objective).
  • No region is isolated-temporal storms and guarded crossings shape travel.

Cosmology & epochs

  • Before Eclipse (BE): mythic, unstable, partially overwritten strata.
  • After Eclipse (AE): stabilized but fractured reality; timelines are not fully convertible to BE.
  • Time acts like an ecosystem; the Great Eclipse is the only absolute constant.

Continents & countries

Eastern Continent

Defined by continuity and elemental philosophy: balance, discipline, and ritual endure even where time is damaged.

Western Continent

Culturally diverse and politically fragmented; defined by adaptation and reuse.

  • Polities: Galport, Eddara, Verdathal, Eresh, Varthum.
  • Travel: mostly overland; Galport <-> Eresh by sea, Galport <-> Eddara by air post-Wings of Accord; Verdathal rivers allow one-way traversal.
  • Substructure: Eresh/Kaerugan sit atop Builders’ “Metal Bones” megastructures plus Old World/First Civilization ruins. Buried reactors and a live power array near Eresh’s Mirror Spire still pulse, risking new anomalies while powering excavation economies.

Independent realms

Isolated enclaves outside continental powers; governed by unique belief systems or biological collectives and often preserve truths lost elsewhere.

Relationships & routes

  • Stable crossings between continents and island nations (e.g., Mycomind Covenant, Kojimigakure) are rare and contested.
  • Alliances depend on temporal phase, historic grievances, and control of anomalies/resources.
  • Temporal instability links to anomalies, rifts, and Echo events; travel rules should reflect local risk.
  • Illustration suggestion: add a simple route/relationship diagram between continents and key factions.

Sources

  • docbase/kb/world_overview.md
  • docbase/kb/cosmology_and_epochs.md
  • docbase/kb/relationships_matrix.md
  • docbase/kb/independent_realms.md
  • docbase/kb/eastern_continent.md
  • docbase/kb/western_continent.md
Source KB (read-only)
docbase/kb/world_overview.md
docbase/kb/cosmology_and_epochs.md
docbase/kb/relationships_matrix.md
docbase/kb/independent_realms.md
docbase/kb/eastern_continent.md
docbase/kb/western_continent.md
Show page info
idworld_overview
statusstub
domainuniverse
typeWorld
aliases
sourcesUniverse Document.txt, Densetsu Design Document.txt
last_reviewed2025-12-24
generatedTrue