Overview
The world of Densetsu is a fractured, living system shaped by the Great Eclipse. Regions are bound by consequence rather than common origin: time bends unevenly, space retains memory, and each culture recalls the Eclipse differently.
Core traits
- Time behaves inconsistently across regions (loops, stalls, echoes).
- Geography bears historical and elemental scars from the Eclipse.
- Cultural memory diverges; some deny the Eclipse, others live in its recurrences.
- Truth requires both World Memories (subjective) and the Infinitree’s Timeline Log (objective).
- No region is isolated-temporal storms and guarded crossings shape travel.
Cosmology & epochs
- Before Eclipse (BE): mythic, unstable, partially overwritten strata.
- After Eclipse (AE): stabilized but fractured reality; timelines are not fully convertible to BE.
- Time acts like an ecosystem; the Great Eclipse is the only absolute constant.
Continents & countries
Eastern Continent
Defined by continuity and elemental philosophy: balance, discipline, and ritual endure even where time is damaged.
- Polities: Hirogawa, Crimson Dynasty, Seigetsu, Yukigami.
- Travel: primarily overland; Yukigami-Crimson Dynasty-Hirogawa bay supports rare water routes.
Western Continent
Culturally diverse and politically fragmented; defined by adaptation and reuse.
- Polities: Galport, Eddara, Verdathal, Eresh, Varthum.
- Travel: mostly overland; Galport <-> Eresh by sea, Galport <-> Eddara by air post-Wings of Accord; Verdathal rivers allow one-way traversal.
- Substructure: Eresh/Kaerugan sit atop Builders’ “Metal Bones” megastructures plus Old World/First Civilization ruins. Buried reactors and a live power array near Eresh’s Mirror Spire still pulse, risking new anomalies while powering excavation economies.
Independent realms
Isolated enclaves outside continental powers; governed by unique belief systems or biological collectives and often preserve truths lost elsewhere.
Relationships & routes
- Stable crossings between continents and island nations (e.g., Mycomind Covenant, Kojimigakure) are rare and contested.
- Alliances depend on temporal phase, historic grievances, and control of anomalies/resources.
- Temporal instability links to anomalies, rifts, and Echo events; travel rules should reflect local risk.
- Illustration suggestion: add a simple route/relationship diagram between continents and key factions.
Sources
- docbase/kb/world_overview.md
- docbase/kb/cosmology_and_epochs.md
- docbase/kb/relationships_matrix.md
- docbase/kb/independent_realms.md
- docbase/kb/eastern_continent.md
- docbase/kb/western_continent.md