Role
Creative Director / Universe Architect/Systems Plan; Final Boss. Vision, lore cohesion, long-term direction.
Profile
Architect of the Densetsu universe since 2012. Shapes a living world with internal laws and consequences, emphasizing cohesion, restraint, and intent over trend chasing.
Core Responsibilities
- Defines creative vision and narrative laws.
- Oversees lore consistency across media.
- Designs high-level gameplay philosophy and constraints.
- Reviews mechanics for narrative alignment.
- Coordinates art/code/story.
Signature Traits
- Long-form worldbuilding; systems-first narrative thinking.
- Strong stance against mechanical contradictions.
- Prefers implication over exposition.
Known For
- Temporal Design Law; canon timeline structure.
- Densetsu Engine conceptual architecture.
- Rejection of power-fantasy time manipulation.
Alignment
Creative Axis: Order → Meaning
Narrative Axis: Acceptance → Responsibility
“A world only becomes believable when it refuses to bend for the player.”


