team

Miles Eventide

Role

Lead Programmer / Code Architect; gameplay code, engine systems, performance.

Profile

Translates design laws into working systems. Implements Densetsu Engine foundations in Godot, balancing flexibility with discipline.

Core Responsibilities

  • Core gameplay system implementation.
  • Actor/FSM frameworks; mechanics integration.
  • Performance optimization; internal tooling.

Signature Traits

  • Clean, modular thinking; prefers explicit rules.
  • Refactors for long-term health.

Known For

  • Godot-based Densetsu Engine foundations.
  • Actor system design; enforcing design constraints in code.

Alignment

Technical Axis: Flexibility → Control
Workflow Axis: Speed → Robustness

Notes

Often partners with Creative Direction to enforce philosophical rules technically. “A system that allows everything eventually allows nothing.”