Role
Lead Programmer / Code Architect; gameplay code, engine systems, performance.
Profile
Translates design laws into working systems. Implements Densetsu Engine foundations in Godot, balancing flexibility with discipline.
Core Responsibilities
- Core gameplay system implementation.
- Actor/FSM frameworks; mechanics integration.
- Performance optimization; internal tooling.
Signature Traits
- Clean, modular thinking; prefers explicit rules.
- Refactors for long-term health.
Known For
- Godot-based Densetsu Engine foundations.
- Actor system design; enforcing design constraints in code.
Alignment
Technical Axis: Flexibility → Control
Workflow Axis: Speed → Robustness
Notes
Often partners with Creative Direction to enforce philosophical rules technically. “A system that allows everything eventually allows nothing.”